You can use this telepathic link to issue commands to the creature while you are conscious (no action required), which it does its best to obey. While the target is charmed, you have a telepathic link with it as long as the two of you are on the same plane of existence. The spells charm person and dominate person can assist in getting a target to tell you the truth, though they do not techincally detect if a particular statement is true.Ĭharm person makes the target regard you as a friendly acquaintance, which may make them more likely to tell you some things - anything they would divulge to a friendly acqaintance.ĭominate person has a much stronger effect: Planetars also make suitable options for true polymorph with their divine awareness ability:Īdditionally, the planetar is a suitable choice for the spell shapechange, but the drow inquisitor is not. The drow inquisitor’s ability just works. This one is possibly the most reliable on the list, but has the obvious drawback of requiring a 9th level spell. The drow knows when she hears a creature speak a lie in a language she knows. We can use true polymorph to transform into a drow inquisitor (CR 14) which has the ability discern lie: There is a lot more to the spell description, but this particular quote can give you an idea of how useful it could be for detecting truth and lie. Questions verbally directed at the target creature naturally shape the course of its thoughts, so this spell is particularly effective as part of an interrogation. You could also give it a go with detect thoughts: Such a creature can be evasive in its answers as long as it remains within the boundaries of the truth.Ĭlever questioning under zone of truth can lead to the target avoiding answers, which can inform you what is truth and what is lie. You know whether each creature succeeds or fails on its saving throw.Īn affected creature is aware of the spell and can thus avoid answering questions to which it would normally respond with a lie. On a failed save, a creature can't speak a deliberate lie while in the radius. Until the spell ends, a creature that enters the spell's area for the first time on a turn or starts its turn there must make a Charisma saving throw. You create a magical zone that guards against deception in a 15-foot-radius sphere centered on a point of your choice within range. With some careful questioning, we can get the job done with zone of truth:
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